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LUMINA
Lumina is a 1st-person VR experience for the Oculus GO designed to instill the feeling of awe in players.
My team created Lumina in partnership with Liminal VR, a studio based in Australia that aims to create contained, easy-to-access VR experiences that convey a single emotion or concept
MY ROLE
While our entire team contributed to the creative direction of the project, my specific role was to do the bulk of the programming. I created the scripts for physics behaviour, player interactions, object spawning, and the ending sequence.
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Working with Liminal was a wonderful learning experience for me as it gave me an introduction to working with clients and developing for the VR platform.
TRY IT OUT!
LUMINA



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